Building the Case for Video Games in Music Education
نویسندگان
چکیده
Considering educational games as interactive metaphors for learning material, we suggest in this paper that PlayStation-like gamepads are appropriate user interfaces that enable students to play with music concepts without being hindered by their own instrumental limitations. Our proposal builds upon current pedagogical research that shows that fun games increase learners’ motivation and foster collaboration, crucial issues in music practice. We survey key technologies that are currently been used to support music teaching, together with their pedagogical underpinnings. We then discuss a general framework within which games can be seen as proper vectors for music material. Finally, to substantiate our claims and follow “learning by doing” constructivistic principles, we introduce a specific example of a two-player jazz game aiming at improving students’ abilities to express their own musical creativity. We intend to implement a version of this game focused on teaching sound control, improvisation and musical exploration within a Java-based game platform.
منابع مشابه
حمایت نظام حقوق مالکیت فکری از حقوق بازیباز کنشگردر بازیهای رایانهای
Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...
متن کاملParental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation
Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...
متن کاملکاربردهای محیط مجازی در حوزه سلامت
Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...
متن کاملVideo games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly
Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...
متن کاملمقایسۀ تأثیر مداخلهای بازیهای ویدیویی سه بعدی و دو بعدی بر خلاقیت و مهارتهای اجتماعی دانشجویان پسر
In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...
متن کامل